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package com.playground.core.entity;

/**
 *
 * @author Tiago Peres
 */
public enum RoomStatus {
    /**
     * waiting for players to join
     */
    opened,
    /**
     * the room is full
     */
    full,
    /**
     * the room is waiting for players to confirm they'll play
     */
    waitingForPlayersConfirmation,
    /**
     * some player did not confirmed the game
     */
    refused,
    /**
     * the room is full and all users are ready to play
     */
    ready,
    /**
     * the room is being executed, the game is being played
     */
    running,
    /**
     * the room is not being used
     */
    closed;
}
